Mobile accessibility: the good, the bad and the ugly
Accessibility is important to all – not everyone using your mobile app, device or wearable will be fully functioning: either because they have a disability or they are simply engaged elsewhere. Gian Wild talks about the things that are essential to avoid when designing mobile apps, devices and wearables to ensure that everyone can use them. She talks about specific mobile accessibility features: pinch zoom, native screen readers, haptic keyboard etc, and system accessibility settings: font size, screen rotation, high contrast etc
Gian Wild is the Director of AccessibilityOz. She has worked in accessibility industry since 1998. Her major achievements include: the very first Australian accessible web site; the Melbourne 2006 Commonwealth Games; her six years active membership in the W3C Web Content Accessibility Guidelines Working Group; accessibility reviews of public and private web sites; conference and seminar presentations; judging web awards and the development of accessibility toolkits.